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WHATEVER HAPPENED TO TOASTY?

May 13, 2009

If you've been looking closely at the walls of 2K Marin during BioShock 2 interviews and videos scattered on news sites, you may have noticed artwork depicting Splicers. Today, we're going to take a look at one of my personal favorite models from the original game: Toasty.

We'll show you not only how Toasty looked before, during the days of the original BioShock, but also what he will look like now, when you happen upon him during your journey in BioShock 2, and show some of the concept art that helped the team get from then till now.

      

Toasty: Before and After. Toasty is a citizen of Rapture who became addicted to ADAM and spliced up until his appearance was completely horrifying.

For BioShock 2, the team worked with the original model and envisioned what the passing years would do to his body, scavenging for ADAM to keep up his habit. The result was an older, more broken down Toasty that had taken quite a beating in the looks department.

 

     

The process to create the new Toasty is very iterative. To start, the team sits down and looks at the original character and brainstorms where they would like to go with that look. Then, they draft a series of sketches showing a wide array of possible design decisions. The sketches included here show only one of many passes at Toasty's head and body.

Sketches created, the team then sits down and picks and chooses from all the options what they like best -- a tumor here, a pant leg there -- and with those likes and dislikes, they repeat the process until the end product: A final sketch of a new, older Toasty.