BECOMING THE BIG SISTER
The Big Sister plays a key role in BioShock 2 and is integral to the past, present, and future of Rapture. Creating her look and feel did not merely entail building her suit and animating some movements -- everything the Big Sister was, and everything that had happened to her, needed to be conveyed in her physical form. We discuss the Big Sister's art progression in-depth on the third episode of the BioShock 2 podcast, released today (downloadable here) and this update is the visual partner to that interview.
As with all characters and concept art for BioShock 2, the team started by sketching out rough concepts of vast array of looks for the Big Sister. Like with the Splicer Toasty, I am showing you only a small cross-section of the many sketches the team fleshed out, but they represent the many different facets of the Big Sister's personality that 2K Marin wanted to convey in her final render.
Some of these concepts were created more to explore her personality, and others to figure out her final form. I'll leave you to explore them yourselves, and ponder upon what each detail means (I wouldn't want to spoil her mystery, after all.)
The final sketch of this series is the final iteration of the Big Sister as you know her today.
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