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LANGUAGE OF A BIG DADDY

July 9, 2009

Anyone who has played BioShock knows what a Big Daddy sounds like: You are standing in a hallway, ready to lay hands on an unsuspecting Little Sister, and you hear that noise. The haunting groan may chill your bones, but do you know what it means?

Each Big Daddy has its own set of distinctive sounds that have a special meaning. Today, we're going to learn the language of a Rosie, the lithe (for a Big Daddy) rivet gun wielding Big Daddy that stalks the corridors of Rapture.


Idle Sound - This is an example of the sound a Rosie makes while looking for a Little Sister, guiding her through the halls, or standing guard as she extracts ADAM.

Combat Example #1 | Combat Example #2 | Combat Example #3 - Rosie's make a much more intimidating noise when in the heat of battle. These are just a few of the battle cries you might hear.

Melee Combat - As you might imagine by now, the language of a Big Daddy is quite complex. They, of course, make different noises during hand-to-hand combat than when they are utilizing a rivet gun.

Hurt Example #1 | Hurt Example #2 - Strong as Rosies might be, they, too, can be injured. These are two of the many sounds you may hear from a Rosie when you inflict damage or, if you are lucky, before one falls in battle.

Threatening Sound - Have you ever found yourself too close to a Little Sister (whether by accident or on purpose) and heard a gutteral cry from a Rosie? That's your final warning to get away -- a threatening sound that you are in over your head.